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    • Introduction 3ds-max
    • Creating basic primitives
    • Selection types
    • Customization
    • Modifiers
    • Shapes
    • Compound objects
    • Architectural objects
    • Lights, cameras
    • Array tools
    • Material basics
    • Compound materials
    • Practical system
    • Forces
    • Editing mesh object
    • Importing objects
    • Animation basics
    • Walk through
    • projects